The minds down Invincible VS are unfastened to collaborations with different genres and IPs, specifically successful regards to welcoming imaginable impermanent characters from the Mortal Kombat franchise.
We got the accidental to beryllium down with Invincible VS’s Game Director, Dave Hall, and its Lead Combat Designer, Bau Bautista, astatine Evo 2026, wherever we asked them astir the anticipation of adding impermanent characters from wholly antithetic properties a la Street Fighter 6 and Tekken 8.
Both Hall and Bautista enthusiastically welcomed the idea, but made definite to preface that the characters would person to reasonably acceptable wrong Invincible's satellite for specified a crossover to marque sense.
“I deliberation for us, the Invincible beingness is conscionable specified a beautiful, convulsive beingness that they would person to acceptable that. I wouldn't privation to enactment Mario oregon Luigi successful there. That'd beryllium cool, don't get maine wrong, but I don't privation to rip his caput off,” Hall laughed.
Invincible VS - First Screenshots
This, of course, prompted america to suggest characters from the arsenic bloody Mortal Kombat universe, which received anxious nods of support from some developers. “NetherRealm, they’re the best. That would beryllium incredible,” Hall said. “If there's an opportunity, I'm not going to accidental nary to Scorpion," Bautista added. "One of the things to support successful caput is, Invincible has a ton of guests and crossovers passim the comics, truthful it's not extracurricular the realm of possibility. If we person that opportunity, yes, I'm going to instrumentality that.”
If there's an opportunity, I'm not going to accidental nary to Scorpion.“
Guest characters are a blistery taxable wrong the warring crippled assemblage arsenic of late, with Tekken 8 revealing Yujiro Hanma for Season Three and Fatal Fury: City of the Wolves adding Kenshiro to the fray this summertime — not to notation Final Fantasy VII’s Tifa Lockhart making her mode into Street Fighter 6 successful aboriginal 2027. Mortal Kombat itself is simply a franchise celebrated for bringing successful chaotic impermanent characters from different media genres, including the Xenomorph from Alien, The Boys' Homelander, and adjacent Omni-Man himself.
It’s a inclination that’s sweeping crossed the full warring crippled scenery close now, and 1 that the Invincible VS squad is intelligibly unfastened to joining if the stars align. And with the groundwork already laid successful Mortal Kombat 1, it's not a agelong to presume this crossover mightiness travel to fruition connected Skybound's side.
Mortal Kombat 1 All Characters
Atom Eve Almost Had a 'Revive' Mechanic astatine Launch
Outside of imaginable impermanent characters, the devs besides fto america successful connected a fewer much details regarding the game’s future, including the summation of much single-player content, continuing its communicative mode, and adjacent adding caller mechanics to characters from its basal roster down the line.
More specifically, Hall and Bautista mentioned Immortal’s 'revive' method successful keeping with his canonical presumption as, well, The Immortal. They revealed that they’d initially intended connected giving specified a mechanic to Atom Eve anterior to launch, but simply felt that she wasn’t successful a finished authorities to adhd yet different instrumentality into her kit astatine the time.
“Some of the issues that we ran into aboriginal connected with immoderate of the different characters that are akin to Immortal, similar Power Plex and adjacent Eve, was that she was expected to person a revive mechanic,” Bautista explained.
“But determination was excessively overmuch to enactment through. I didn’t cognize if we could bash this to the level and the prime that we needed to successful time. So we were like, ‘Okay, let's absorption present connected what we tin execute and marque definite she's coagulated arsenic heck, and past travel backmost to this mechanic.’
When asked if this was thing they’d beryllium consenting to adding to her kit successful aboriginal updates, Bautista seemed unfastened to the thought erstwhile the game’s meta gets solidified by its playerbase.
“There’s ever potential, particularly erstwhile our meta starts to get much established,” helium told us. “Who knows wherever we're going to propulsion the game? There's each sorts of brainsick opportunities. But 1 of the things we ran into is, erstwhile we shipped, our absorption has been each astir solidifying the instauration of the game. And truthful present that we're successful a beauteous coagulated state, present is the clip for america to propulsion things. We're like, ‘Hey, conjecture what? We've got a beauteous coagulated roster of characters. We tin propulsion immoderate caller mechanics and ideas.’ And Universa and Immortal are the cleanable accidental for that.”
Yes, the Invincible VS Devs Are Reading What You Say connected Twitter
On apical of adding caller characters and mechanics to the game, the devs assured america that they are hyper-aware of immoderate and each assemblage feedback, whether that beryllium comments sent from players successful their authoritative Discord server, posts connected societal media, and adjacent suggestions successful their DMs. “We perceive to everything that's happening retired there," Hall said. "We're perpetually connected apical of each board, everything, and they're straight messaging america connected galore apps, truthful it's important for us. We request the players’ feedback. That's what we thrive on.
We perceive to everything that's happening retired there.“
“We're precise quick. We're benignant of a real-time developer and if we spot something's wrong, we're going to hole it arsenic soon arsenic we can. We're going to bash a blistery spot oregon thing of that nature. What we're benignant of focused connected close present is giving much to the players. So this is wherefore we're going to support pushing and getting much characters retired there, getting immoderate modes retired there, getting our tourney country going a small more. We're present for the aboriginal close now.”
Invincible VS Devs Promise More Single-Player Content
Speaking of “getting modes retired there,” the 2 devs assured america that they are “not done” with publishing much single-player contented for Invincible VS, promising to adhd much contented down the line.
However, Hall admitted that they couldn’t springiness “any reassurances” astir continuing the cinematic communicative mode, which notably ended connected a cliffhanger.
“We are decidedly moving connected things to get much single-player experience,” helium said.
“It's an important happening for america to benignant of propulsion guardant on. Like I said, we're trying to support gathering the game. We're not done. We're moving arsenic accelerated arsenic we tin to get much and much contented retired determination for the players. Something to support successful mind, too, is that we're a tiny team. We're 50 people, truthful there's lone truthful overmuch we tin do, but astatine the aforesaid time, we're trying to prioritize getting the astir bang for our buck.”
Virginia (she/her) is IGN’s News Editor. With 10 years of acquisition reporting connected games and entertainment, she’s got a storied inheritance successful the warring crippled community, influencer news, and viral online trends. Find her connected Twitter astatine @TheeMissGlaze.

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