MindsEye Dev Releases Performance Improvement Hotfix as First in Series of Emergency Patches Designed to Address Disastrous Launch

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MindsEye has the archetypal successful a bid of exigency hotfixes designed to amended the show of the crippled amid what has been a disastrous launch.

Yesterday, embattled developer Build A Rocket Boy said it was “heartbroken” implicit the issues players had faced with the precocious released game, and promised to merchandise a bid of patches to hole the important show problems, glitches, and AI behaviour issues.

All the while, MindsEye’s troubled motorboat saw the developer cancel sponsored streams, and reports of players securing refunds, adjacent from the usually stubborn Sony.

Hotfix #1 is retired present connected PC (5.7GB) and PS5 (2GB), with Xbox Series X and S (4GB) to follow, Build A Rocket Boy said successful a station connected Discord that besides included spot notes.

“Today we’ve deployed Hotfix #1 tasked connected an expedited timeline arsenic the archetypal successful a bid of patches aimed astatine addressing your feedback and enhancing the crippled experience,” it said.

Across each platforms, the hotfix aims to instrumentality CPU and GPU show improvements and representation optimizations. It besides reduces the trouble for the CPR mini-game, adds a caller mounting to disable oregon modify Depth of Field, and fixes missing controls successful the MineHunter and Run Dungeon mini-games.

On PC, determination are caller pop-up warnings for PCs that person Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that person imaginable clang issues.

Build A Rocket Boy said this spot besides fixes the representation leak contented that had been causing astir crashes reported by players. “Performance optimisation is our fig 1 absorption and an ongoing committedness that volition instrumentality further time,” it added.

“We volition proceed to supply predominant and transparent updates. Our squad is committed to bash everything imaginable to urgently enactment your feedback,” Build A Rocket Boy said.

Build A Rocket Boy has said that by the extremity of June, players tin expect ongoing show and stableness improvements, a rebalanced ‘hard’ trouble setting, animation fixes, and AI improvements.

The question is whether the developer, which was founded by erstwhile Rockstar North main Leslie Benzies, tin crook MindsEye around. On Steam, which does not overgarment the full representation of MindsEye’s existent popularity, the crippled deed a highest concurrent subordinate number of 3,302 connected launch, but had a 24-hour highest of conscionable 786 players. At the clip of this article’s publication, 435 radical were playing connected Steam, with a 'mixed' idiosyncratic reappraisal rating.

Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].

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