Nvidia technically launched DLSS 4.5 backmost astatine CES 2026, improving the already-great DLSS 4 algorithm with an updated transformer exemplary for upscaling. But its header feature, Dynamic Multi-Frame Generation, was absent until now.
Essentially, this exertion takes the 4x multi-frame procreation that was already disposable to current-generation graphics cards similar the RTX 5090, ups the highest multiplier to 6x and adds a dynamic mode that changes the framework multiplier, well, dynamically, to support it successful sync with your monitor’s refresh rate.
It is important to note, though, that this exertion is lone compatible with RTX 5000 bid graphics cards. By its precise nature, it requires multi-frame generation, which is thing lone Nvidia's newest graphics cards tin do.
For slower Blackwell graphics cards, that means upping the multiplier erstwhile it needs to, specified arsenic successful much demanding scenes, successful bid to support your gaming show afloat saturated with a precocious framework rate. For anyone who has thing arsenic almighty arsenic the RTX 5090, though, it’ll support the framework procreation limited, which should assistance a tiny spot with latency – aft all, wherefore make frames that your show can’t adjacent display?
What Is Frame Generation? Does It Improve Performance?
Because framework procreation improves your framework rate, it’s casual to mistake that for other performance. That’s due to the fact that DLSS Frame Generation uses an AI exemplary to look astatine a rendered frame, on with question vector data, and make caller frames to insert into the render queue. This sends much frames to your display, which helps with ocular fidelity, but it doesn’t marque the crippled tally immoderate faster.
In fact, Dynamic Multi-Frame Generation, conscionable similar Nvidia’s past iterations of the technology, comes with a spot of a latency cost, which is wherefore you shouldn’t crook it connected unless you’re already getting decent performance. In my experience, I marque definite I’m already getting betwixt 50-60 fps earlier I alteration it. Under those conditions, I usually don’t get immoderate benignant of ocular glitches oregon noticeable input lag.
That’s not to accidental there’s nary benefit, though. If you person a precocious refresh monitor, particularly astatine a higher resolution, framework procreation is the champion mode to instrumentality vantage of that higher refresh rate. Fully saturating 1 of these displays with frames makes a noticeable quality erstwhile it comes to ocular smoothness. However, that’s wholly subjective, and mightiness not beryllium worthy it if each you attraction astir is minimizing input lag.
Let's Put It To The Test
When I tested Dynamic Multi Frame Generation, I archetypal tried conscionable plugging successful an RTX 5090 to spot what it could do. However, adjacent with a 4K monitor, successful the games I was investigating and the graphics settings I was running, the framework procreation multiplier conscionable hovered betwixt 2x and 3x, which was large for not ‘wasting’ immoderate frames, but it didn’t truly marque a quality implicit the FG models I could already use.
However, erstwhile I plugged successful the RTX 5080, the exertion made a batch much sense. With that graphics card, the multiplier had country to grow, reaching 5x and 6x successful games similar Dragon Age: The Veilguard and Cyberpunk 2077.
In The Elder Scrolls IV: Oblivion remake, the RTX 5080 gets a coagulated 71 fps with nary framework generation, and with Nvidia reflex enabled, gets an mean PC Latency of 32ms. When I acceptable the framework gen multiplier to 4x – the erstwhile maximum – I ended up with a displayed framework complaint of 215 fps, with the latency jumping up to 43ms.
However, erstwhile I enabled dynamic multi framework gen, the multiplier typically hovered astir 5x, upping the mean displayed framework complaint to 242 fps, which is close astir my monitor’s 240Hz refresh rate. What’s fascinating, though, is that the other 20-30 fps didn’t interaction latency each that much, lone expanding it to 44ms.
For Cyberpunk 2077, I tested it astatine 4K with the Ray Tracing Ultra preset, with upscaling acceptable to ‘Performance’. Without framework generation, the RTX 5080 gets a respectable 79 fps, with PC latency of 31ms. When I acceptable framework procreation to 4x, I got an mean of 215 fps, but with latency accrued to 43ms.
With specified akin framework rates to Oblivion, it shouldn’t beryllium astonishing that erstwhile I enabled Dynamic Multi-Frame Generation, the multiplier again hovered astatine astir 5x, but it ended up delivering a little mean framework rate, astatine 231 fps. That’s not rather astatine the refresh complaint of the monitor, but it is adjacent capable that you astir apt wouldn’t announcement the quality unless you were actively looking for it. PC latency was unchanged astatine 43 ms.
With Dragon Age: The Veilguard, though, the RTX 5080 is capable to get 105 fps and 23 sclerosis latency adjacent without framework procreation astatine 4K with ultra settings and ray tracing. Turn procreation connected astatine 4x, then, and you get an mean of 281 fps and 32. In this case, Dynamic Frame Generation has the aforesaid behaviour I concisely saw with the RTX 5090. It limits the framework complaint down to the monitor’s refresh rate, typically hovering astir 3x framework gen and averaging 245 fps, with latency of 31 ms.
With Dragon Age, the latency ends up being lower with Dynamic MFG than with the modular 4x, which lone makes sense, fixed the little mean multiplier.
Who Is Dynamic Multi-Frame Generation For?
In my gut, Dynamic Multi Frame Generation seems similar it’d beryllium champion for anyone that conscionable wants a framework gen enactment that they tin acceptable and forget, automatically configuring itself to your display’s refresh rate. That does look to beryllium the extremity here, but successful practice, it’s a spot clunky close now.
In bid to alteration it, you person to spell into the Nvidia app, spell to Global Settings and alteration the Frame Generation exemplary to ‘Preset B’, past spell into ‘Frame Generation Mode’ and prime ‘Dynamic’. While that doesn’t instrumentality agelong to do, it does necessitate knowing that it’s there. However, this is the aforesaid mode you had to alteration multi framework procreation successful the aboriginal days, and these days determination are plentifulness of games that’ll conscionable fto you prime your framework gen multiplier successful the crippled settings.
Once that starts to happen, Dynamic Multi Frame Generation is going to marque a batch of consciousness for anyone that’s already getting decent show and doesn’t privation to bash the intelligence mathematics to fig retired if they request 2x, 3x oregon 4x to get the astir retired of their monitor’s refresh rate. Until then, it astir apt conscionable makes consciousness sticking to the game’s settings, and conscionable enabling 4x framework gen if you conscionable privation to perfectly maximize the magnitude of frames being sent to your monitor.
Jackie Thomas is the Hardware and Buying Guides Editor astatine IGN and the PC components queen. You tin travel her @Jackiecobra

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