Stick with me, here. Mere hours aft archetypal playing FBC: Firebreak, I recovered myself mouth-to-dough with a delicious pick cake. Unfortunately, due to the fact that I’m a clumsy bastard who can’t beryllium trusted with thing nice, a dollop of that pick landed straight into my humor orangish cocktail and melted into it. I stared astatine the swirling momentarily and recovered myself transported backmost into the halls of the Federal Bureau of Control arsenic I fired achromatic blistery bursts of liquid into the glowing reddish enemies that stalk its hallways. It’s this benignant of twisted leap of logic that a travel to Remedy’s office does to a brain.
Remedy is simply a workplace with an eclectic room of games – immoderate are horror, others sci-fi oregon neo-noir detective fiction. But what I've ever loved astir the Alan Wake and Max Payne developer is that it's unafraid to beryllium silly. Firebreak, the studio’s latest task and its archetypal foray into some first-person shooting and co-op multiplayer action, is very silly. Over the people of a two-hour play session, I recovered clip to some obliterate everyone astir maine with a murderous plot gnome and wage warfare against a 30-foot-high sticky enactment behemoth. All this was capable for maine to beryllium convinced that if anyone tin basal retired successful the crowded, often precise superior online shooter space, it's Remedy and its unsocial tendency to inject the weird into everything it makes.
FBC: Firebreak - Gameplay Screenshots
Set six years aft the events of Remedy’s 2019 single-player hit, Control, Firebreak’s mounting of The Oldest House volition beryllium acquainted to those who played done Jesse Faden’s story. Both the wide strokes and small touches remain, whether it beryllium the severity of its brutalist pillars and walls oregon the Finnish people euphony spilling retired of its bath speakers, making for a comforting, if somewhat uneasy, return. Firebreak tasks squads with reentering this X-Files-like authorities gathering to woody with localised outbreaks of the Hiss, Control’s inter-dimensional menace that embodies surviving and non-living entities alike. You, and up to 2 teammates, are fundamentally this universe's Ghostbusters, conscionable equipped with double-barreled shotguns alternatively of proton packs. The twist, though, is that here, crossing the streams is heavy encouraged.
Let maine explain. Outside of your modular arsenal of pistols and rifles, you tin prime from 3 antithetic “kits”. Essentially Firebreak’s classes, each kit immunodeficiency the squad successful antithetic ways, some offensively and defensively. The Fix Kit, for example, allows you to rapidly mend machines specified arsenic ammo stations and healing showers (FBC employees apical up their HP by getting drenched with h2o – I did accidental this was each precise silly). The Splash Kit, meanwhile, arms you with a hydro cannon that tin some reconstruct teammates’ wellness bars and douse enemies successful water. And finally, the Jump Kit comes with a short-range Electro-Kinetic Charge Impactor that tin daze foes and halt them successful their tracks. Each kit has its idiosyncratic uses, but erstwhile combined, they conjure up devastating results – you tin apt already ideate what sending a high-voltage bolt of energy into a soaking bedewed mob mightiness achieve.
Although the full crippled is playable solo, it’s wide that the volition is for 3 players to travel together.
Teamwork and connection are cardinal successful Firebreak, then, due to the fact that though the full crippled is playable solo, it’s wide that the volition is for 3 players to travel together, particularly erstwhile things truly commencement to get hectic. All of FBC: Firebreak’s missions (known arsenic jobs) yet usage the aforesaid structure: get in, execute your objectives, and past instrumentality to the elevator you entered the level in. My archetypal duty was simple: my squad had to hole 3 faulty vigor fans successful the building’s furnace portion dealing with waves of enemies earlier swiftly retreating backmost to the information of the elevator.
But arsenic I said earlier, things get hectic. Up adjacent was “Paper Chase”, a ngo involving the demolition of thousands of scattered sticky notes, and it was an wholly antithetic acquisition from our breezy instrumentality attraction job. Only erstwhile the people fig of notes had been removed from the bureau floors and walls could we exit the country and assertion victory. The occupation was that hordes of Hiss would crook up astatine regular intervals to halt our progress, and the notes themselves could connect themselves to america and inflict damage. Never has the operation “a decease by a 1000 insubstantial cuts” been much appropriate. The evil notes could beryllium destroyed by a elemental melee attack, but they were overmuch much efficiently disintegrated with a speedy soak and spark - different astute usage of Firebreak’s elemental kit systems. That benignant of multiplayer synergy is supported by coagulated gunplay, truthful there’s ever thing you tin bash without relying connected different player. I rapidly honed successful connected the instrumentality weapon arsenic my instrumentality of demolition – I enjoyed mowing down glowing reddish ghouls, which satisfyingly burst into the oily haze synonymous with Control.
The 3rd ngo took spot successful The Oldest House’s Black Rock Quarry and required the astir teamwork of the bunch. Shooting squelchy leeches from the cavernous walls grants you lethal radioactive pearls that request to beryllium contained successful a shuttle. Safely locked up, these tin past beryllium moved on a way to deeper areas of the quarry. It was the astir challenging ngo of the set, and truly did accent the request for bully communication. The request to instrumentality regular ablution breaks to rinse disconnected the radiation, droves of enemies, and instakill astral spike entities each hindered our progress. I did inactive negociate to person fun, adjacent if it got incredibly hectic astatine times.
While I’m reasonably satisfied by the ngo objectives, I bash find myself torn erstwhile it comes to Firebreak’s attack to representation design. In Control, The Oldest House was a devilish labyrinth of morphing corridors and secrets, but the representation layouts present are little complicated. This is astir apt for the better, arsenic tighter, much linear spaces marque for a kinder country to navigate successful first-person (even if with nary minimap maine and my teammates inactive got occasionally lost, contempt their tiny size). But I bash consciousness similar the Federal Bureau of Control’s office has mislaid immoderate of its unpredictable charm arsenic a result. Don’t needfully spell successful present expecting thing arsenic wondrous arsenic the Ashtray Maze, for example. Instead you’ll find simpler, much grounded surroundings.
These missions whitethorn dependable straightforward, but aft completing them you unlock clearance levels for each, which adhd further objectives and effect successful overmuch lengthier excursions. The maps unfastened up connected consequent revisits, adding other chambers of enactment arsenic good arsenic much analyzable objectives and foes. Just similar successful Control, bosses gross your advancement done definite areas, efficaciously causing a lockdown. These scope from slug sponges with drastically larger wellness bars to much absorbing beasts similar a elephantine sticky enactment monstrosity that slammed my squad with its elephantine yellowish fists. I recovered the second acold much exciting, arsenic taking it down required the elements of connection and teamwork that I bask successful co-op shooters. Part puzzle boss, portion harm dealing, it reminded maine of the last stretches of immoderate of Space Marine 2's expeditions, wherever your brawn and shooter skills indispensable occasionally marque mode for pockets of brainwork.
These monsters made retired of mundane objects are immoderate of my favourite elements of Control, truthful I'm gladsome to spot immoderate of that weirdness marque its mode implicit here. This is further explored done randomly spawning corrupted items, nary of which I sadly saw during my playtime, but they stay a tantalising imaginable (a rubber duck that tin redirect each enemies your distant truthful others tin absorption connected objectives did spawn, but owed to its tiny size nary of america recovered it - an unfortunate lawsuit of readability that the improvement squad assured america they're looking into fixing earlier launch). Another point elaborate to maine was a ample acceptable of postulation lights, wherever being caught successful its reddish regard tin effect successful a dense magnitude of harm coming your way, which efficaciously brings a dash of Squid Game colour to the different grey brutalist surroundings.
There are beardown foundations here, but my tiny fig of concerns each boil down to readability.
It's these unreal Remedy flourishes that springiness Firebreak a accidental to basal retired from the crowd. They are further explored successful your loadouts, too; completing missions grants you unlock tokens that tin beryllium utilized to get suitably zany caller tools. These see eventual abilities specified arsenic the Splash Kit’s Teapot that burns up immoderate force unfortunate capable to collide with its superheated globules. Then there’s the Jump Kit’s erratic plot gnome, which conjures up a destructive electrical tempest that strikes anyone successful its zone. That ability, successful particular, ensured chaos often reigned during my clip with Firebreak. Most of the clip it's bully fun, with swarms of enemies destroyed done chaotic scrambling and juggling of abilities. Sometimes, though, there's conscionable excessively overmuch going connected on surface and it each becomes a spot indecipherable.
There are beardown foundations here, but my tiny fig of concerns each boil down to readability. Sometimes it’s unclear wherever you should beryllium heading connected the maps. Other times it’s moving retired however to debar hosing your allies down with affable occurrence damage, oregon picking retired who precisely the brag is amidst a horde. There’s simply a batch going connected here, and with bursts of colour popping disconnected everywhere, it tin beryllium a small overwhelming erstwhile trying to play tactically and precisely. This is simply a interest I’m assured that the Firebreak devs are good alert of, though, and they program to marque progressive improvements to the shooter’s wide readability earlier its June 17 launch.
Firebreak volition diagnostic 5 jobs astatine release, with 2 much promised earlier the extremity of 2025. That whitethorn not look similar precise many, but crippled manager Mike Kayatta tells maine that Remedy considers them “more similar crippled modes” than missions. I tin spot that, with each offering replayability and extent owed to their aggregate clearance levels and evolving objectives. Combined with the information that it volition outgo $39.99 / €39.99 / £32.99 (as good arsenic being included connected some Game Pass and PlayStation Plus), I deliberation there’s capable worth successful present to support some Control veterans and caller fans looking for a amusive shooter entertained for galore hours.
The ever online co-op shooter roadworthy is simply a daunting 1 for immoderate developer to take to locomotion close now. But aft playing Firebreak, I’m assured that there’s a beardown instauration here, and erstwhile combined with injections of Remedy’s unsocial quirky property I deliberation it tin carve its ain niche successful the space. Much similar that dollop of pick carved its ain abstraction successful my cocktail. I inactive drank it all.
Simon Cardy is simply a Senior Editor astatine IGN who tin chiefly beryllium recovered skulking astir unfastened satellite games, indulging successful Korean cinema, oregon despairing astatine the authorities of Tottenham Hotspur and the New York Jets. Follow him connected Bluesky astatine @cardy.bsky.social.